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The first thing you’ll notice even before you start playing is the attention to detail. The closest call for comparison would probably be the Red Orchestra series of games – marvellously deep, almost universally acclaimed and yet there are serious fans of FPS games who will readily admit that Red Orchestra is “not for them”. Of course, this approach to development also creates its fair share of problems which is going to limit the player base.
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There are experiences found in Verdun which I would argue aren’t remotely available in any big name FPS, and that’s thanks to the hard work from the developers to make this game authentic, as well as to differentiate it from all the other games on offer. This game was going to capture the real feeling of being in the trenches: the tension and fear of knowing the enemy were making an attack, the rushing adrenaline as your squad gets ordered to go over the top, the beat your heart skips after killing an enemy only to notice you’re out of position. When it set out to create Verdun, Blackmill Games didn’t stop at wanting to create a World War I themed game.
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Now seeing release on consoles, does this indie FPS have what it takes to contend with its new environment?
Verdun ps4 Pc#
A hardcore World War One trench based shooter Verdun racked up a small but devoted fanbase on PC in 2015 for its expansive multiplayer matches and deep strategic options. Take a time to imagine when the First Person Shooter genre weren’t the titanic please-everybody genre that it is today, and it might be easier to visualise how Verdun fits into the grand scheme of things.
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